![]() Robin is working on Bake from Multires support for vector displacement but this needs further testing to resolve baking accuracy issues. ![]() There are possibilities to work on this feature further. This is to showcase the feature and go more into depth on how to make use of it. Julien will record release notes material and a feature showcase video later on based on it once it’s done. This file will also include a baking setup and instructions on how to use/create brushes. ![]() Write us a message in the module chat if you’re interested.įor users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.ĭaniel Bystedt is working on a demo file and is polishing the brushes. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda. It’s a free download.ĭownload ZBrush Compositor from Pixologic’s ZBrush resources siteįind tutorials on installing and using ZBrush Compositor Pablo Munoz Gomez’s ZBrushGuides website.This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. ZBrush Compositor is available for ZBrush 2020, Marmoset Toolbag 3 and the standard edition of Substance Painter: it won’t work with the Steam edition. Marmoset – from whose newsletter we heard about ZBrush Compositor – also lists plugins linking Toolbag to other DCC apps in the Add-on Library on its site, including Blender, Megascans and Substance Designer. Users can then texture or light a ZBrush sculpt in Substance Painter or Toolbag without the need to set up UVs, making it possible to work with meshes created using DynaMesh, Sculptris Pro or FiberMesh. ZBrush Compositor generates a series of renders in ZBrush with custom matcaps and settings, then uses these to set up a project in Substance Painter or a scene in Marmoset Toolbag. ![]() Texture and light ZBrush meshes without UVs in Substance Painter or Toolbag ![]() The tool is based on the personal workflow of concept artist and sculptor Pablo Munoz Gomez, and was co-developed by Pixologic creative development manager Joseph Drust. Pixologic has released ZBrush Compositor, a handy free plugin that connects ZBrush to Adobe’s Substance Painter or Marmoset’s Toolbag for texturing and lighting a sculpt, without the need to set up UVs. ![]()
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